ChicagoQuest – Game Design for Teaching & Learning

Saw this link about ChicagoQuest at Buffy Hamilton’s Unquiet Commonplace Book:

Where Gaming Rules …

Things I like about ChicagoQuest’s curriculum:

1.  No grades – students are given feedback on their level on a range from “novice” to “master of skills;”
2.  Principles of game design used both for teaching and learning (the teacher is the “game designer” (what has also been called “learning architect”) and structures the experience for the students; students design their own games as a method of assessment;
3.  Important distinction is made right on their webpage: students do NOT play games all day.  I think this is a common misconception about games in education.  It’s not to use a game to teach content and skills – it is to use the principles of game design to structure learning experiences which are learner-driven, and which foster problem-solving and collaboration.


About Paula Montrie

I am a Middle School Librarian at Friends School of Baltimore. I have been a librarian for 11 years, serving 6 years with the Howard County Public School System before arriving at my current school. I teach two classes: SpeechCraft (a combination of information literacy, public speaking and theater), and Media Literacy at the middle school level. I also collaboratively co-teach with a number of teachers at the school, including Music, Geography, and U.S. History. I love it! My professional interests are: information literacy, multiple intelligences and learning styles, teaching through movement, curriculum-writing, technology integration, and bridging the gap between digital natives and digital immigrants. My personal interests are: dancing, singing, knitting, sewing, art, living history, writing and of course - reading!
This entry was posted in Collaboration, Critical Thinking, Curriculum, Game Design. Bookmark the permalink.

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