Things I like about ChicagoQuest’s curriculum:
1. No grades – students are given feedback on their level on a range from “novice” to “master of skills;”
2. Principles of game design used both for teaching and learning (the teacher is the “game designer” (what has also been called “learning architect”) and structures the experience for the students; students design their own games as a method of assessment;
3. Important distinction is made right on their webpage: students do NOT play games all day. I think this is a common misconception about games in education. It’s not to use a game to teach content and skills – it is to use the principles of game design to structure learning experiences which are learner-driven, and which foster problem-solving and collaboration.